Interestingly, while I began this project assuming I'd discover research about the speed of different software development methodologies, a lot of it seems to be returning to psychology in general, and motivation in particular.
The first mistake mentioned (though they're not in any order) is undermined motivation:
Study after study has shown that motivation probably has a larger effect on productivity and quality than any other factor (Boehm 1981). In Case Study 3-1, management took steps that undermined morale throughout the project--from giving a hokey pep talk at the beginning to requiring overtime in the middle and going on a long vacation while the team worked through the holidays to providing bonuses that work out to less than a dollar per overtime hour at the end.It seems that motivation will be a big part of this year's endeavor.
"Noisy, crowded offices" is another interesting one that we may be falling victim to. As an ever-growing start-up, we just had to redesign our tech area to accommodate more cubicles. I'm hoping my offer of free noise-cancelling headsets to anyone who wants them will ease the pain a bit, but I'll have to make sure we don't start feeling like a zoo.
And "shortchanged quality assurance" hits particularly close to home right now. Given last year's focus on quality, we've had a pretty good streak of high-quality releases. I thought we might ease up on QA a bit in the name of getting code out the door more quickly. We half-tested that hypothesis recently by picking a project that could "probably skip QA", given its apparent simplicity and the small risk involved if something went wrong.
In the end, we did some quick QA on the project -- and, sure enough, turned up enough bugs that it made us grateful for not skipping the process. Had we avoided QA, all the same issues would have had to be addressed -- except we'd have to drop everything to fix them immediately (since they'd be on production) instead of being able to fit the fixes into our overall workflow.
In the end, we did some quick QA on the project -- and, sure enough, turned up enough bugs that it made us grateful for not skipping the process. Had we avoided QA, all the same issues would have had to be addressed -- except we'd have to drop everything to fix them immediately (since they'd be on production) instead of being able to fit the fixes into our overall workflow.
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